MrLunrirbyte.ru

Hire me for Textures

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discord: mrlunrirbyte

Telegram: SirGingerBeard

cara: mrlunrirbyte

Email: ckatyusha0@tuta.io

 

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 Textures depending on the art direction of the project can determine the price and workflow, typically hand designed textures are more expensive. I have multiple trained workflows with photoshop, GIMP and the use of photography and photogrammetry. My methods primarily focus on photograpy, blender nodes (creating textures from maps), photogrammetry and hand drawn/designed.

 

 I have a WIP library of textures that can be found here that are free to use:

 

Pricing

Pricing depends on -

Size of Team, Ambition on project, and more.

Typically hand drawn textures are most expensive while cheapest is gathered from raw photo data

 

Terms of Service

Everything in the General Terms of Service applies.

-I will NOT join your team if it lacks any direction or promise.

-I will NOT join your team if I'm not interested in the project and I can decline any offer.

-If game project has no funding but has the ambition to recieve money once released, i.e, a roblox project. The game would need to show promise and clear direction in order for me to work temporarily for free.

If any questions come up, please contact me.

 

 

 What I use: Blender, GIMP, DarkTable, Lightroom Classic, Photoshop CC 2021, Reality Capture, Meshroom

 

Gear I use: Sigma SD Quattro w/ Art 30mm F1.4 DC Lens, &/or Sigma 17-50mm f/2.8 EX DC OS HSM FLD Lens. Sony A7III w/  28-70mm Lens Kit &/or Tamron 28-75mm f/2.8 lens, color callibrater color passport.

 

Misc Gear (adding for fun)

 K&F Concept 62 inch DSLR Camera Tripod, a tape messurer, two 1tb SD cards, sunblocker